=> GuardHei

Illusory Walls Ahead

F+ or Deferred? Which one should I choose?


Here we go again!

Introduction of SRP

SRP Render Pipeline Workflow

1. Opaque Depth Prepass

2. Alpha Test Depth Prepass

3. Stencil Prepass

4. Depth Bound Generation (Compute Pass)

5. Depth Frustum Generation (Compute Pass)

6. Directional Light Shadow Pass

7. Spot Light Shadow Pass

8. Point Light Shadow Pass

9. Point Light Cull (Compute Pass)

10. Spot Light Cull (Compute Pass)

11. Opaque & Alpha Test Pass

12. Skybox Pass

13. Dither Transparency Blur Pass

14. Editor Gizmos Pass

15. Debug Pass

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